BUILD WITH DICE

Dice Core + Dice View: an architecture for RPG products

An RPG product must interpret rules, produce results and present them. Dice Core and Dice View split these responsibilities so one roll can appear in different interfaces.

Editorial artwork · tap to expand
01

One source for rules

Dice Core validates notation, applies modifiers and returns structured data including individual die values. A bot can publish text; a sheet can store details; a tabletop can animate dice.

Mini Kraken BOT and ERPG.APP illustrate these settings. The gallery also lists Corte do Submundo and NERO RPG as projects supplied by the team.

2d20kh1Try in playground ↗
02

A configurable visual layer

Dice View V2 provides an open foundation. V3 adds physical presentation and texture-based themes. The renderer receives results already resolved by Core, keeping game rules separate from appearance.

The texture gallery shows original assets, while the theme editor lets you experiment with colors and surfaces.

03

Evaluate with evidence and your own product

Performance depends on versions, hardware, expression and environment. The benchmark page publishes reproducible methods and limitations; it cannot prove universal leadership.

Choose the workflow that fits your interface and check the terms of the package version you use on the licenses page.

Sources and references